Innovaciones tecnológicas para mejorar la experiencia de usuario de sistemas interactivos aplicados al campo de la salud y de la educación
06/01/2024 – 05/31/2026
P.I: Victor M. Ruiz Penichet
Funded by: Universidad de Castilla-La Mancha
Abstract
The proposed project aims to enhance the user experience in interactive systems within the fields of health and education. With advancements in technology, opportunities have been identified to enrich the way individuals interact with digital systems in these critical sectors.
In the health sector, the project focuses on developing solutions that facilitate access to healthcare and improve communication between patients and healthcare professionals. This includes the proposal of new systems and advanced devices that allow patients to monitor their health, receive important reminders for tracking their condition, and access relevant information about their medical status. Additionally, it aims to empower healthcare professionals to provide better care to their patients through the proposed digital solutions.
In the educational sphere, the project seeks innovations that make learning more interactive, personalized, and accessible to all. This involves developing virtual learning environments that utilize gamification techniques and augmented reality to make the learning process more engaging and effective. Applications of artificial intelligence are also being explored to customize educational content according to individual student needs and enhance pedagogical feedback.
In both sectors, the project emphasizes ensuring the security and privacy of user data while addressing access barriers for vulnerable groups. It is anticipated that these technological innovations will not only enhance the user experience but also contribute to improved outcomes in health and education, providing tangible benefits for individuals and society as a whole.
Main Objective
Develop and implement technological innovations that enhance the user experience in interactive systems applied to the fields of health and education, with the aim of increasing access, effectiveness, and quality of services in these critical sectors.
Specific Goals
OBJ-1
Design and develop advanced systems and devices in the health sector that enable patients to continuously and remotely monitor their health status, improve communication with medical professionals, and access relevant information about their medical condition.
OBJ-2
Create virtual learning environments in the educational field, utilizing natural interaction mechanisms, wearable devices, and gamification techniques to enhance interactivity, personalization, and accessibility in the educational process.
OBJ-3
Research and apply artificial intelligence solutions to personalize educational content according to the individual needs of students, as well as to improve pedagogical feedback and track learning progress.
OBJ-4
Evaluate the developed systems with users in both sectors, addressing access barriers for vulnerable groups, in order to promote equality and inclusion in the use of these innovative technologies.
Members
Jose A. Gallud
Maria D. Lozano
Victor M. Ruiz Penichet
Gabriel Sebastian Rivera
Ricardo Tesoriero Pszytula
Juan Enrique Garrido